![]() Game engine deathmatchĪs you already know, my heart finally fell for Unreal engine. So it was mostly a showdown between Unreal and Unity in the end. Pretty quickly though, as I was diving into the different communities on Discord and the technical specifications, I had to eliminate all of them except the two most “obvious” choices, Unreal and Unity.įor our ambition and the ideas of the game that started to emerge already, the other engines just didn’t make the cut.
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